Project overview
- Lottery segment customers often missed their favorite games because participation depended on remembering to buy in on time.
- Business data showed many customers buying five-week game packages instead of weekly entries, which signaled a need for a simpler recurring option.
- The opportunity was framed as a product, not just a payment service, so the experience had to feel clear, trustworthy, and easy to adopt.
- The goal was to create a friction-light subscription model that kept customers continuously connected to the games they care about most.