Project overview
- The customer base for horse gaming in Norway was declining, while the dream of owning a racehorse remained out of reach for most people.
- Traditional ownership was too expensive and heavily shaped by rules, financing, and care responsibilities, which blocked broader participation.
- Minhest was framed as a way to let interested customers buy a small share of a racehorse and enjoy the emotional experience of ownership without the usual burden.
- The concept aimed to create stronger engagement with horses and introduce more people to the wider horse gaming ecosystem.